ZALA
A downloadable game
SYSTEM LOG: ASSET DEPRECIATION PROTOCOL INITIATED.
No acoustic signature detected. Electromagnetic interference at critical thresholds.
ZALA is a "tactical-psychological" FPS/TPS centered around asymmetric electronic warfare. In a battlefield dehumanized by military conglomerates, you do not operate conventional firearms. You command frequencies, directional jammers, and combat arrays engineered to hunt and fry enemy connections.
Here, silence is absolute, heavy, and oppressive.
CORE PROJECT PILLARS
- The Paradox of Silence: Forget the thunder of gunfire. The physical game feel is built on pure environmental texture. The crunch of sand under heavy boots, the click of mechanical selectors, and ragged breathing. The true combat takes place entirely within the invisible spectrum.
- Direct Neural Trauma: Impact does not tear flesh, it destroys perception. Damage feedback is expressed through harsh static, visual artifacting, and the digitized agony of the host's bio-cybernetic interface.
- Signal Intersection: A deep tactical team mechanic where positioning dictates lethality. Coordinate specific wave frequencies with your squad to create constructive interference, exponentially amplifying damage output to collapse the target's neural defenses instantly.
DEVELOPMENT STATUS & ROADMAP
The project is currently in active prototyping and motion-capture staging.
Follow this page for upcoming Devlogs covering dynamic audio systems, custom C++ signal physics logic, and UI distortion stress tests.
Property of Zenith Corporation. All Rights Reserved.
| Published | 3 days ago |
| Status | In development |
| Author | Douglas Lima. |
| Genre | Shooter, Action |
| Made with | Unreal Engine |
| Tags | Cyberpunk, First-Person, FPS, Immersive, Multiplayer, Narrative, Third Person, tps |
| Average session | About a half-hour |
| Languages | English, Portuguese (Brazil) |
| Inputs | Keyboard |
| Accessibility | High-contrast |
| Multiplayer | Server-based networked multiplayer |
| Content | No generative AI was used |



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